Drifters Beta Test

Log 2 - Journey to Quinstintz

- Frisk wakes up after a poor night’s sleep on the cots, and goes to Toriel to ask if we can get real beds. Toriel also didn’t sleep well, and agrees, saying that the best course of action would be to find a carpenter in a nearby town. She explains that the nearest towns are Gear, a hind city, and Quinstints. Frisk is interested in Gear, but Toriel is a bit hesitant. She says that Asriel and herself are different from the other hind, with their furry and bestial appearances, and would not be welcome there. Frisk is baffled by this, not understanding why they would be shunned for looking different.

- Frisk decides that if Gear is out of the question, they should head to Quinstints instead. Toriel is concerned with this idea too, as Mechano seemed a bit shifty when that came up.

- Mechano briefs the Minioids on his plan. Frisk wanders outside and sees them, baffled by the large number of Minioids. They overhear Mechano saying the Minioids need to make sure Toriel doesn’t get angry with him. Frisk asks why she’d be angry, and Mechano hastily says that he was saying “hungry”— that they need to go into town and get groceries.

- Frisk says this is a great idea. They wanted to head to town to find a carpenter anyway. Mechano tries to find a way to leave Frisk behind, and says that Quinstints is too far away— there’s only one seat in the Mechano Walker, and Mechano can’t just drive them there. But M-55 speaks up, saying that there is a bucket seat that Frisk could fit in.

- Frisk grabs Mechano by the hand and starts to lead him to Toriel, so they can all discuss this. On the way, they whisper to Mechano, asking which one of the Minioids they asked on a date earlier. Mechano points out M-55, and Frisk takes a moment to try to memorize their appearance. They succeed, and can now pick out M-55 with ease!

- Frisk and Mechano meet up with Toriel, and Frisk asks where Asriel is, as they’re going to be discussing where to find supplies. Toriel tells them that he’s in the greenhouse, and leads the group there. They find Asriel covered in dirt— he’s been weeding and getting things under control. When he sees everyone, he hurries over to them.

- Mechano doesn’t want the kids to go with him, but Asriel is super excited by the prospect of seeing the big city. Toriel seems to think it’s a good idea for them to have a cultural experience like this, and asks Mechano to take them with him. She says she’ll be extremely grateful, and Mechano, though frustrated at the prospect, knows that he wants Toriel’s help. He agrees to take them with him.

- Robutler and Toriel will stay behind to clean up in the fortress. Frisk grabs Asriel by the arm, and they run to the Mechano Walker. They climb into the bucket seat. Mechano starts to get angry at Asriel for tracking dirt into his machine— but with Toriel nearby, he quickly calms himself. Asriel is super impressed by the machine, and Frisk asks if it can play music. Mechano starts to play his theme song. Frisk doesn’t think it sounds like an archaeologist’s theme.

- Mechano kicks the machine into flight as they head to the city. Mechano is navigating, and knows the most direct route to the city. Frisk is looking around for enemies or obstacles, but doesn’t see anything. Suddenly, an arrow passes by Mechano’s head! There’s large grass nearby, and Mechano tries to figure out where the enemies are. He figures out their general location.

- Mechano tells the kids to avert their eyes— he’s going to take care of the situation. Frisk asks what he means, and Mechano says that he’s going to blast the enemies into oblivion. Frisk says this isn’t the way, and tells him they should just run. Mechano, frustrated, tries to reach for his weapon, and Frisk taunts him, saying that he’s too afraid to run away, provoking Social Combat!

- Mechano tries to rebut, saying that running away is the cowardly option. But the argument doesn’t sway Frisk. Frisk tries to calm him down and refocus him, telling him that all they need to do is get to the city— that getting embroiled here is a bad idea. Mechano says that it’s a bad idea to let them go, because they started it. But Frisk doesn’t care— Mechano takes damage to his willpower. Frisk tries again to tell Mechano that the city is so near, and with us so close, it’s not worth it. Mechano, flustered, tells Frisk they know nothing about the world outside— they’re just a child, and they don’t know anything.

Mechano: Up here, it’s kill or be killed!

- …but Frisk still doesn’t care. Frisk says there’s no way the only thing to do is kill. The city is right there— they can easily get away. Mechano, upset, says they almost hit him. But he capitulates, and they try to retreat.

- Though they flee quickly, their assailants take chase. There’s three of them— two humans and a mutant. They take us at swordpoint and try to force us to pay a toll. Frisk asks why, if this is just an empty field. They claim it’s their field, and Frisk asks what its name is. The lead human says it’s “Our Field”, and Frisk says that name could be anyone’s. In fact, they have a fortress nearby…

- Mechano steps forth and tells the robbers that they need to step down, because they have a huge army in the fortress. The robber isn’t entirely convinced, but realizes he may have seen wanted posters of Mechano… Mechano presses his advantage, and says that it’s a bad idea to mess with a scientist who has an army of powerful robots. The mutant flees, and Mechano smacks his theme song button, scaring the enemies even farther. Giving up, the head of the robbers hands over his sword to Mechano. Mechano says he knows they’ve been taking tolls, and so they need to give them to him— to be returned to their rightful owners, of course. The robber complies, and begins to flee, as Mechano warns them to turn away from their dastardly path. Mechano gets 150 silver and a broadsword!

- Frisk smiles at Mechano, telling him that they’re proud of him. Mechano is baffled by this. Frisk explains that he did the right thing by talking the bandits down without hurting them. He doesn’t particularly care about that, but seems satisfied that they won’t mess with him anymore.

- They reach Quinstints— the city of five towers. It’s divided into three layers, with the upper classes living in the higher buildings. The town is very safe compared to most, but slightly classist. It’s full of tunnels and roads that make it easy to get from place to place. It’s also very crowded, filled with all kinds of races.

- Mechano parks his mech in an out of the way tunnel. He glances around to see if he can find something to disguise his appearance a bit. He finds a toupee and a sun hat. Frisk snickers and asks what he’s doing— and Mechano claims he’s just dressing up. That’s what surface people do. Frisk says they never did that in their village, and Mechano says that’s because their village isn’t as great as this city. Frisk gets upset and quiets down, but Mechano doesn’t notice.

- We head for the grocery store. While we’re there, we buy a bunch of seeds, ingredients, and some rations. While looking at the seeds, Frisk is particularly captivated by the cyan “spirit flowers.” There is a legend about the flowers— that long ago, a human named Nalin fell in love with a tau dragon named Lahela. Nalin was a brave and courageous knight, who had heard that a terrible dragon was laying waste to a nearby forested region. But when he reached the place, he learned that Lahela was innocent, and it was an unrelated serpentine creature. Together, they vanquished the creature… and Nalin asked Lahela on a date. When Nalin finally died, many years later, it is said that the spirit flowers bloomed from the tears Lahela shed. The story excites Frisk, as they learn about this ancient hero who flirted with a monster and ended up romancing her. They consider Nalin to be someone worth looking up to.

- As they walk to find the carpenter, Frisk complains about things costing money— they haven’t had to deal with that in a long time, and they’re not sure how to get more than they have. They foraged for food in the ruins. On the plus side, they reason, Toriel might not try to get them to eat snail pies anymore now that they have more surface food to choose from. Mechano groans and agrees that he doesn’t understand the hind’s obsession with snails. Asriel doesn’t mind their disgust— it means more for him.

- Entering the carpenter shop, it’s full of great furniture. There’s no one at the counter, but we can hear worried muttering from the back. Mechano says he’ll take care of things, and Frisk wonders if that’s really wise— they ask if he knows how to talk to people without threatening them. Frisk asks if they can be the one try to convince the carpenter to help them, but Mechano says since they’re just a child, to leave it to him. Frisk shrugs and approaches the counter… but they can’t see high enough to ring the bell. They try to anyway, and fail, smacking the counter over and over. Giving up, they ask Mechano for help.

- The carpenter, Aaron, approaches, and recognizes Mechano. The two have done business before. Aaron tells Mechano that he’s concerned, because his supplier, Mathias, has been gone for almost a week. Without the new supplies of wood, Aaron can’t work his trade. Worse, Aaron fears that something may have happened to him. There’s been whisperings of monsters in the woods— wendigoes.

- Frisk asks if there’s a guard or rescue team in the area, and Aaron realizes for the first time that there are children there. Seeing Asriel, he jokes with Mechano that he’s “been in with a hind”, flustering and annoying Mechano. Aaron claims that he would have gladly traded his wife for a hind… But then he says he’s just teasing— neither Asriel nor Frisk look anything like Mechano. He returns his attention to Frisk and asks what they’re doing here. They explain why they’ve come to him, and ask if he can help outfit the fortress.

- Aaron is impressed by hearing about the fortress. Although he wishes he could help, the lack of wood from his supplier makes this impossible. He explains that the guard in this town are too cowardly, and refuse to go into a forest where there may be wendigoes. As such, that leaves only wandering heroes like us. He says that he’ll help us if we can find Mathias— or at least his remains.



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